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1997-02-14
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Advanced Gravis Computer Technology Ltd.
HEAD OFFICE: US DISTRIBUTION CENTER:
3750 North Fraser Way, #101 Suite H, 3140 Mercer Ave.
Burnaby, BC, Canada Bellingham, WA, USA
V5J 5E9 98225
Tel (604) 431-5020 Fax (604) 431-5155 BBS (604) 431-5927 V32bis
CompuServe: GO PCVENB Area #14 FTP: ftp.gravis.com
WWW: http://www.gravis.com Email: sound@gravis.com
_______________________________________________________________________
README
for the
UltraSound Plug & Play
Driver / Software Installation
Version 2.0 software
- February 14, l997 -
_______________________________________________________________________
Thank you for choosing the UltraSound Plug & Play. Here is the last
minute information for these drivers:
Latest Drivers
--------------
The latest drivers for your UltraSound Plug & Play card are always
available for free download from the Gravis Web site www.gravis.com.
Plug & Play Problems
--------------------
The number 1 difficulty users have with installing the UltraSound
are resource conflicts. Plug & Play is supposed to allocate resources
without conflicts automatically. However many Plug & Play implementations
can not do this properly, especially when there are many devices installed
in the system. Your UltraSound effectively has the following 5 devices:
Synthesizer/CODEC (Music/Digital Sound Support)
Sound Blaster Emulation
MPU-401 General MIDI Emulation
ATAPI IDE CD-ROM Interface
Joystick/Game Port
Just disabling one of the above devices greatly reduces the chances
of conflicts occurring. If you are having resource conflicts you
should disable all devices you do not need. In particular most users
have no need for the IDE interface since they already have 2 IDE
interfaces in their system. You UltraSound may have even come with
the CD-ROM interface disabled.
To disable devices, run the supplied PNPCFG utility. To do this you must
be in DOS (Windows 95 users must restart in MS-DOS mode), then place the
driver disk in the drive and typing:
A:\PNPCFG <ENTER>
assuming the disk is in drive A:. From here on the program is fairly
self explanatory.
If you make any changes and are running Windows 95 we strongly recommend
you re-run the UltraSound driver SETUP after Windows 95 starts up again
as Windows 95 tends to become confused by these changes.
Sounds Looping in Windows
-------------------------
If you try and play a wave file and you find that part of the sound
plays over and over again, instead of playing the whole sound once,
your UltraSound is in conflict with another hardware device. You will
need to select a different IRQ.
For DOS/Windows 3.x, exit Windows and run SETUP from your UltraSound
directory. This will allow you to select a different IRQ for your
UltraSound Synth/CODEC device.
For Windows 95, start System Properties (Start->Settings->Control Panel,
System), select the Device Manager tab. If necessary, double click on
Sound, Video and Game Controllers to open it. You can then open the
UltraSound Synth/CODEC device and manually change its properties/resources.
More than one UltraSound Plug & Play in the Same Machine
--------------------------------------------------------
It is not possible to have more than one UltraSound Plug & Play card
in the same machine. The Plug & Play BIOS/Windows 95 will not be able
to separate the cards and the drivers are not designed to handle more
than one card.
IWSBOS (Sound Blaster Emulator) in a Windows 3.x/95 DOS BOX
-----------------------------------------------------------
IWSBOS works fine in a Windows DOS box, however you can not unload it from
within the DOS box. To unload it you must close the DOS box.
Game Port not working in Windows 95 MS-DOS Mode
-----------------------------------------------
On some systems, restarting in MS-DOS mode results in the Game Port
becoming disabled. This is caused by problems with the systems
Plug & Play BIOS. To overcome this, type
IWINIT -hunt <ENTER>
from the MS-DOS mode command prompt, then restart your computer.
This overrides the Plug & Play BIOS so from now on the game port
should work correctly.
MIDI IN Crashing System
-----------------------
On a number of systems, if you have nothing plugged into the game/MIDI
port and try and use the MIDI in port, the system may crash. You can
overcome this problem by either plugging a joystick / gamepad / MIDI
keyboard into the port or configuring your application to not use the MIDI
IN port.
Special Credits
---------------
Jean-Paul Mikkers for the Public Domain MOD player source code in which
our PLAY.EXE and ETEKMOD.DRV are based upon.
David Van Dromme for his relentless BETA testing and support.
Brian Swango for his non-stop support for us and our products.
[End of File]